An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. To do this, go to Assets Any media or data that can be used in your game or project. That way, you can control exactly how it is displayed. You should change this behaviour so that it renders to a Render Texture. The output is either drawn to the screen or captured as a texture. By default, this sets up the component to play the video full-screen for the default Camera A component which creates an image of a particular viewpoint in your scene. To create a Video Player, drag the video Asset from the Project view to an empty area of Unity’s Hierarchy view. Import your video into Unity as an Asset. Most systems have specific limits on maximum video decoding resolutions (for example, many mobiles are limited to HD or 2K, and older desktops might be limited to 2K or 4K). Large videos require more computing power and resources for decoding. For best visual results, use panoramic videos in the highest possible resolution (often 4K or 8K).
![panoramic photo player panoramic photo player](https://ae01.alicdn.com/kf/HTB1z0PfJMmTBuNjy1Xbq6yMrVXaj/360-Degree-phone-Lens-Spherical-Panoramic-Photo-Picture-Plug-and-Play-Clip-On-dual-Lenses-for.jpg)
Note: This is a resource-intensive feature. Set the Scene to use the Skybox Material. Set up a Skybox Material that receives the Render Texture. Set up a Video Player to play the video source to a Render Texture. This page describes the following steps to display any panoramic video in the Editor:
#Panoramic photo player how to
To use the panoramic video features in the Unity Editor, you must have access to panoramic video clips, or know how to author them. Equirectangular 2D videoĬubemap 2D videos should have an aspect ratio of 1:6, 3:4, 4:3, or 6:1, depending on face layout: Cubemap 2D video See in Glossary of exactly 2:1 for 360 content, or 1:1 for 180 content. Unity supports 180 and 360 degree videos in either an equirectangular layout (longitude and latitude) or a cubemap layout (6 frames).Įquirectangular 2D videos should have an aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. More info See in Glossary complexity in VR by including a pre-rendered backdrop video instead of real geometry. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Reduce Scene A Scene contains the environments and menus of your game.Easily include real-world video shot in 360 degrees.
![panoramic photo player panoramic photo player](http://www.spherical-panorama.com/Images/ppro_bundle_500.png)
Unity’s panoramic video feature enables you to: